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CtL House Rules
Created OnJuly 18, 2023
Last Updated OnAugust 21, 2023
General House Rules
In general, we follow the rules in the book. You will not likely see a long list of house rules, and this is by design! One area that does need some ruling though is our time shenanigans.
Universal
- Our venue follows the EN House Rules located on that page.
Time Shards
Shards are explained in more detailed on our Setting page.
- There are four stable shards in San Francisco.
- Players are welcome to rp freely in these shards.
- There are numerous, less stable shards, but these are accessible only in ST-run scenes.
- All shards reset on the 1st of the month (mostly for ST sanity). That said, time doesn’t necessarily flow at the same pace in a shard, or even in a new loop of the same shard. A month in the present could be a few days in a shard, or a year, etc.
- Shards are fixed points in time. Changing something in a shard has no bearing on the present, and all changes reset when the loop does.
- Players who stay during a stable shard reboot either wake up at the beginning of the new loop or find themselves in the Hedge – no harm no foul. Players who stay during an unstable shard reboot will find themselves in interesting times.
- Any object brought into a shard is subject to the same rules as a person.
- Being taken by the Gentry in a shard is the same as being taken outside one; try to avoid this!
- The shards only span the city borders, occasionally they might creep into the surrounding areas, but there’s no going to 1960s LA.