Table of Contents

Venue Introduction

The year was 2011, on a sunny August day everyone’s morning was interrupted by what would be known as the 2011 Virginia Earthquake. For nearly one minute the earth would rumble and shake with this magnitude 5.9 earthquake. The amount of property damage was between 200 and 400 million dollars but the real damage happened where most of humanity couldn’t see it. Cracks formed in the underworld, things began to leak through. Ghosts found ways to crawl out and Avernian gates that were once long dormant awoke with the howling winds of the underworld spilling forth. For the Sin Eaters of NOVA and the surrounding area it was an all hands on deck sort of event. The Council of the Gates was formed, and people began to seal up or at the very least control these new Avernian Gates while they tried to lead some of the new specters back to the underworld. It was chaos for a while but finally it all calmed down. 


Recently though it seems like the ghost of the quake has hit again but this time located deep in the underworld. Rumors spread far and wide what has caused it but the Council was reformed to help coordinate efforts to investigate this. Krewes have begun to delve deeper into the underworld than ever before. More ghosts have begun to walk amongst the population of NOVA, and even the normally isolated Sin-Eater community has had to try and build bridges with the other supernaturals and seek their expertise. The larger mystery of what caused the Ghostquake is dwarfed only by the gnawing sensation that the Ghostquake has disturbed something in the deepest parts of the Underworld. No Sin-eater who ventures into the depths feels alone. Something is watching them, the growing fear and paranoia is spreading into the ghost towns and getting closer and closer to the surface. Something is coming.


2 Minutes to Midnight

It’s coming, there is no denying that something is crawling slowly to the surface of the underworld. The impending Dread fills the atmosphere of the underworld. It leaks into the real world as every Sin-Eater can feel an encroaching paranoia. Will they be ready? Can they even fight something that has this much influence on the world around them? And in the end…do they have any right to stop the coming wave of death? After all, it’s not their place to deny death only to offer a restful sleep.

Big Damn Heroes

Sin-Eaters are not like most things that go bump in the night. They’re not parasites on the world around them feeding off humanity, they’re not snarling monsters protecting their territory zealously, and they’re not trying to hide from something bigger and otherworldly. Sin-Eaters are cocky, they are sure of themselves, and they know what awaits everyone no matter what cloth they’re cut from. They’re also heroes, in their own way. They help the dead pass on and the living mourn. They ensure that the natural order keeps flowing. They don’t do it for praise and they don’t do it for recognition, they do it because as the Bound it is their duty and it’s the right thing to do.

Strength in Numbers

No one bound can solve the Ghostquake, no one Krewe can stop what’s coming. It’s not enough to be friends, the community must be allies. The Council frowns on Sin-Eaters without a Krewe, they do their best to put people where they can go and encourage each and everyone of the Bound in Fredericksburg to find allies and friends and to strengthen their Krewe to the point that there are no weak links in the chain. After all the Community must be strong, and death is the only community that touches EVERYONE

You Can't Outrun Your Past

The world is changing, but the past is every present. For Virginia the past is both a point of pride and shame. From its participation in the civil war to the way the Native American population was treated it is a state trying to make up for the Sins of the past. For Sin Eaters history is more present than ever. The men and women of the Geist community deal with the ghosts of those lost to history. One night they’re helping a lost confederate soldier find rest, the next an old widow whose home disappeared as society advanced. It’s hard to put aside modern prejudices and beliefs when dealing with the souls of the past. Sin Eaters have to do it though, because for a lot of those lost they’re the only route they have to a peaceful rest.

Moods & Inspiration

There is Strength in Community

We live in a world that is dark, one wrong turn can end your life. Sin-Eaters most of all know how fragile life is. They know how sacred life is. But they can find the silver lining of death too. It’s tragic but it’s not the end. Hope is alive and well in the Sin-Eater community. They’re not here to stab each other in the back, they’re not here to pull each down into the boiling water, Instead  the Sin-Eaters are here to rise up and prove that life is worth living and the people around us are worth standing up for. Every life matters and so does every death, and in both Community is important. Community doesn’t die when we leave this mortal coil.



  • Lincoln in the Bardo by George Saunders
  • The Haunting of Hill House, by Shirley Jackson
  • Vintage Beloved, by Toni Morrison
  • Fredericksburg Memories: A Pictorial History of the 1800s through the 1930s.
  • The Big Book of Virginia Ghost Stories by L. B. Taylor
  • Between Death and Life: Conversations with a Spirit by Delores Cannon
  • The Everything Ghost Hunting Book: Tips, Tools, and Techniques for Exploring the Supernatural World by Melissa Martin Ellis
  • Cursed Objects: Strange but True Stories of the World’s Most Infamous Items by JW Ocker
  • The Ghosts of Fredericksburg. and Nearby Environs L. B. Taylor 
  • The Whisperer in Darkness by HP Lovecraft
  • The Ballad of Black Tom by Victor LaValle

Film & TV:

  • The Sixth Sense (1999)
  • Personal Shopper (2016)
  • Ghost (1990)
  • Poltergeist (1982)
  • Ghostbusters (and it’s sequels) (1984)
  • Coco (2017)
  • Beetlejuice (Both 1988 film and 2019 Broadway musical)
  •  Paranormal Activity (2007)
  • The Woman in Black (2012)
  • ParaNorman (2012)
  • The Blair Witch Project (1999)
  • Soul (2020)
  • The Haunting of Hill House (2018)

Player's Guide/What to Expect

Sin-Eaters can expect a game revolving around trying to do the right thing in a world that makes the wrong thing infinitely more appealing. The various factions of Sin-Eaters are trying to correct the mistakes of the past. They will deal with ghosts from Fredericksburg and the area’s history as they try to piece together what exactly escaped during the Earthquake in 2011 and why it’s only now making its presence known 12 years later. They will encounter Chthonic Entities and Death Gods, they will match wits with kereborei and cross blades with all sorts of nasty creatures that serve a monster centuries in the making.


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