Mage the Awakening


“Exploration is in our nature. We began as wanderers, and we are wanderers still. We have lingered long enough on the shores of the cosmic ocean. We are ready at last to set sail for the stars.” – Carl Sagan, Cosmos

Mage the Awakening for the second edition of Eternal Noire is a globe-trotting Modern High Fantasy-Cosmic Horror Adventure. This iteration turns its focus toward what lies among the stars. With many Verges to explore and Emanation Realms to discover, perhaps you will be the one to see what’s behind the veil.

Cosmic adventures have fallen consequences, however, and it is up to the mages to manage both.



“A golden road emerged, the day that the twin towers fell. Swallowing the grief for my sister’s sacrifice, I led the Arrow’s charge. We found them, the Exarchs. It has now been twenty years since and finally, at last, Truth’s War is over.” -Liberty

The war is over, the Exarch’s minions scattered to the corners of the supernal. The cowards fleeing into portals. While a victory, it is not absolute and without further action they will one day return. The Mysterium managed to lift a few symbols which might point us in the right direction.

It has been twenty years since we have had any real interaction with the other supernaturals in the city. Reports from the Guardians reveal that they have changed much about the city in that time. While promoting caution, they acknowledge that diplomacy with them is necessary both for lasting peace in the city and understanding the true nature of recent events.


“Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. – Marcus Aurelius

“Half a truth is often a great lie”. – Benjamin Franklin

Truth is the property of being in accordance with fact or reality. The Fallen World’s mortal and supernatural societies have long acknowledged this; understanding their understanding develops with time. Awakened society, despite talking about the Supernal and fighting the Lie, always struggled with adapting to new insight. The pathways that Truth opened revealed to us our hubris.

At the end of the road, the Arrows were greeted with an enormous expanse surrounded by a swirling vortex of energy. Waiting for them was Aaliyah who seemed disturbed by their presence. She explained that the Chantry’s of the Supernal had become manifest following Truth’s Ascension. A reality in which one could travel through supernal space, which would normally take any who stepped foot into itself.

At the conclusion of the Last battle, the Tetrarchs fled through portals into dimensions unknown, which closed behind them. Preliminary studies have revealed residual energies similar to the supernal realms and watch towers. The Mysterium managed to lift a few symbols which might point us in the right direction.


Truth’s Supernal gateway has had a profound effect on the fallen world. Irises and Verges around the world, strengthening, increasing the amount of weird occurrences. Awakenings increased exponentially, making it infeasible to reach every new member. Awakened Sociologists warned in the early 2000s that this might lead to woke societies outside of diamond, free council and even Seer control.

Despite the connection to the supernal strengthening the magic of the mages, the presence of the abyss has also increased within the fallen world. Experts are unclear about what will result from the increased cosmological pressure.

The Guardians of the Veil in particular have voiced concern over the need for more security, and Patience. They claim that jumping the gun could lead to many great sins, against the fallen and supernal worlds.



  • Hellraiser
  • Stranger Things
  • Rick & Morty
  • Twin Peaks + The Return
  • The Magicians
  • X-Files
  • The Chilling Adventures of Sabrina
  • Puella Magi Madoka Magica



  • Make sure to read the “Your ONLY Trigger Warning” section of Rights and Responsibilities site policies page. This explains the process of letting the team know what kind of Triggers you would like to avoid in your time here on Eternal Noire, without sacrificing the potential fun and character development from a Cosmic Horror role playing game.
  • Mage & Hubris: Mage is a game about trying to understand the mysteries of the world around you. It can be wondrous, terrifying and many other things. Please keep in mind in all you do, your actions will have consequences, good and bad.