GtS Experience Rules

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GtS Experience Rules

Gaining Experience

Players will earn 3 XP a month in Auto XP as long as they are active and not de-sanctioned. After Auto-XP, players have a range of XP they can earn through Earning Beats until they hit Cap.

Earning Beats

Players may gain experience through the beat system by gaining beats. On average a ST-Ran scene should award somewhere between 3 to 8 beats per ST-Ran scene. Players can earn beats in excess of this range though with any of the items below.

Beats (Rules-As-Written)

As mentioned in Geist the Sin-Eaters 2e pages 76-77

“Characters in Geist: The Sin-Eaters advance through a system of “Experiences.” Experiences are spent to increase and buy new character traits. Experiences are earned by accruing “Beats,” which are small elements of drama in the plot. These Beats come through fulfilling Aspirations, through good and bad things happening to characters, and resolving minor plot hurdles called Conditions.”

“Beats are measures of drama in the Storytelling system. They represent small but significant moments in your character’s personal arc, the slow growth that leads to bettering oneself. You receive Beats for multiple things in the course of the story. Aspirations and Conditions are the most common ways to achieve Beats, but numerous others exist. Some specific events give you special kinds of Beats such as Synergy Beats or Krewe Beats, which in turn become Synergy Experiences and Krewe Experiences. These work just like regular Beats, but you’re more restricted in what you can spend them on.”

  • Common Pool: All beats earned by player characters go into a shared pool. Not on use on EN.
  • Aspirations: Any time you resolve or make significant headway toward an Aspiration, take a Beat.
  • Chapter: At the end of every chapter (game session), take a Beat.
  • Conditions: Any time you resolve a Condition, take a Beat.
  • Dramatic Failure: When you fail a roll, you can opt to make it a dramatic failure and take a Beat. You also take a Beat if you roll a dramatic failure on a chance die.
  • Other: Any major dramatic event the Storyteller deems appropriate can award a Beat.
  • Scene Limit: You may only earn one Beat per category per scene.
  • Conversion: When the common pool has five Beats of a given type, each player receives one Experience of the same type. Not on use on EN.
  • Exclusive: Different kinds of Beats do not combine with each other for purposes of becoming Experiences.

Additional Beats on EN

We have a Guide for Earning Beats on EN. Please refer to this Guide for more details on how Beats can be earned on our site. This includes other custom beats such as:

  • New Friend Beats
  • Excellent Community Member Beats
  • Beats for Submitting Custom Content that becomes Approved
  • and more!

If you have questions on how to earn beats, please don’t hesitate to reach out.

XP Advancement

Geist has three different XP Advancements in it’s book. They’re in three different places. This section is to help our players draw attention to them, their differences, and where they are located. 


This one is specifically for Absent and can be found on page 292.

“To increase rank, a ghost must have the experiences needed to buy both the Rank dot and purchase dots in Attributes, Numina, Manifestations and Influences to bring herself up to the minimum for the new Rank as soon as it increases. Then she must drink from a River (p. 204). If she survives, her place may spend the experiences to raise rank and buy the other attached traits.”


This one is specifically for Sin-Eaters and can be found on page 78. 

Floor Experience

Floor Experience will go up monthly or bimonthly to keep the floor and cap within reasonable limits for players to catch up. Players who start at any point of the game will have the ability to earn experience to have them at the same experience range as players who start their characters at the beginning of the chronicle. We never want players to feel it’s “too late” to join our venue.

This means that every scene will be tailored for this XP range of the venue. It’s the player’s responsibility to spend their XP, so don’t forget to spend the experience you earn or you may feel behind when it comes to participating in scenes. 

Death Experience

We use the Eternal Noire Death Experience Rules found on this page

Experience Schedule

The below table is meant to help visualize our XP schedule for the chronicle. It lists our XP Floor and Caps out by month so that you know what to expect. If you have any questions please reach out.

MonthDateFloor (Inc. Base)Auto XPXP Cap
Month 1Sep-2315320
Month 2Oct-2315325
Month 3Nov-2320330
Month 4Dec-2320335
Month 5Jan-2430340
Month 6Feb-2430345
Month 7Mar-2440350
Month 8Apr-2440355
Month 9May-2450360
Month 10Jun-2450365
Month 11Jul-2460370
Month 12Aug-2460375
Month 13Sep-2470380
Month 14Oct-2470385
Month 15Nov-2480390
Month 16Dec-2480395
Month 17Jan-25903100
Month 18Feb-25903105
Month 19Mar-251003110
Month 20Apr-251003115
Month 21May-251103120
Month 22Jun-251203125
Month 23Jul-251203130
Month 24Aug-251303135