CtL Custom Kiths

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CtL Custom Kiths

Changeling Custom Kiths

The following are the current custom Kiths on EN for the Changeling Venue.

Author

Author

*Credit for this Kith goes to Hecate.

The Author spent their time in Arcadia in its dark libraries and small cramped lore repositories. They were set to work writing stories to entertain their Keeper’s court, or were set to work translating strange and obscure texts stolen from the dreams of mortals.

 

Skill: Authors achieve an exceptional success on three successes instead of five when rolling Expression to write a compelling tale.

 

Blessing: An Author may Roll Wits + Academics to understand any text Written in any mundane language, living or dead, including hidden languages. (Think polari [the old gay slang of London] and the made up language of twins). The Author may also spend a point of Glamor to understand the literal meaning of ciphered information in a text

Concubus (Alternative)

Concubus (Alternative)

*Credit for this Kith Alternative goes to LifeWithinYourEyes.

Kith Blessing: All Dreamweaving actions require 2 less successes to enact (Exceptional Threshhold remains unaffected)

Kith Power: As per Kith & Kin

Driver

Driver

*Credit for this Kith goes to The Dagda.

 

Be they roaring chariots of fire, mighty ships upon storm-wracked seas of blood, or even hellish cars made of chromed dragon-bone, the Gentry have had a fascination with vehicles since humanity first created them, and They have stolen pilots and drivers to man unearthly conveyances for nearly as long. Drivers spent their Durance as masters of these alien vehicles, and upon their return, no driving conditions on Earth can faze them.

 

Skill: Drivers achieve an exceptional success on three successes instead of five on Drive rolls made in any circumstance or conditions that would normally inflict a penalty to the roll.

 

Blessing: By spending a point of Glamour while in contact with the helm or wheel of a vehicle, a Driver gains the knowledge needed to operate it and any Drive rolls made with the vehicle receive the Rote quality. This ability lasts for one scene, or until the Driver’s hands break physical contact with the vehicle.

Juggernaut 

Juggernaut 

*Credit for this Kith goes to Moonkitten, note the original version was named Wound-Drinker.

 

Not every fight is to the Death in Faerie – sometimes the Gentry desire creatures that survive in the pits, fighting again and again for their amusement. The Juggernaut is such a creature, for while they bleed profusely, their blood hitting the sand, their bodies never seem to follow. Durable beyond all mortal measure, they fight on knowing that only the direst of wounds can threaten their unearthly resilience.

 

Skill: A Juggernaut receives an exceptional success on three successes instead of five on Intimidation rolls made against multiple opponents.

 

Blessing: Once per scene, a Juggernaut may spend a point of Glamour to gain temporary Health Levels equal to their Wyrd+1. These Health Levels disappear at the end of the scene, but unlike normal temporary Health Levels, any non-Resistant damage in these temporary Health levels is negated instead of transferring to the Juggernaut’s normal health track.

Miasmic

Miasmic

*Credit for this Kith goes to Xolotl.

 

While polluted hellscapes are generally thought of as the domain of Blightbents, not every Changeling who’s exposed to toxic and polluted realms becomes a Blightbent. For some, being exposed to clouds of smog, noxious gasses, or even bewitching fog, creates something else. Instead of absorbing pollution, Miasmics become pollution. For every smog Elemental, there’s also a Beast bird trailing enchanted fog or an Ogre whose breath is rancid enough to make the dead gag.

 

Skill: A Miasmic achieves an exceptional success on three successes instead of five when rolling to resist the effects of gas or cloud based environments, tilts, or attacks.

 

Blessing: Spend a point of Glamour to produce a cloud of smoke, smog, gas, or other such medium with a radius equal to Wyrd in yards. While the Miasmic is immune to the effects of this cloud, it does not differentiate between friend and foe. When conjured, the Miasmic can choose between inflicting the Blind tilt (both eyes) or the Grave Poisoned tilt to everyone inside the cloud at the start of the Miasmic’s turn.

Oracle

Oracle

*Credit for this Kith goes to Xolotl.

 

Time and space mean very little in Arcadian realms and none know this more than those gifted/cursed with the ability to see the threads of Fate and Time. Unlike many kiths, Oracles are rarely created on purpose. A card dealer at an eternal casino starts to see patterns in the hands he deals, whereas a drudge learns to divine the future in the entrails she finds herself wading through. Nearly all Oracles used their gift to find the right moment to escape, and many used it to stay one step ahead of the Huntsmen. While many mistakenly assume that Oracles divine only the future, those in the know fear the day the Seer’s gaze falls on their present or past. Most Oracles prefer to channel their gift through a divinatory practice as experiencing the visions directly is unpleasant at best.

 

Skill: Oracles receive an exceptional success on three successes instead of five on Occult rolls used to uncover hidden knowledge or secrets.

 

Blessing: Once per chapter, an Oracle can spend a point of Glamour to invoke a vision pertaining to a person or situation. He rolls Wits + Occult, and for each success the Oracle may ask the Storyteller a yes or no question that the Storyteller must answer truthfully. On an exceptional success, the Oracle gains the Informed condition pertaining to the vision.

Spiteslinger 

Spiteslinger 

*Credit for this Kith goes to Xolotl.

 

Being the embodiment of a faerie’s curse, a Spiteslinger lives to spread misfortune. Many were created to be their Keeper’s instrument of punishment, others to sabotage their Keeper’s rivals. Some who end up on this path discover the means to curse accidentally – be it discovering a forbidden tome, eating cursed food, or even stealing a crumb of their master’s power. In the freeholds the Spiteslinger finds themselves in a constant state of social flux – on the one hand their curses can turn the tides of battle, on the other, who can really trust them? While the common perception is that every Spiteslinger is a bitter and cruel being, some use their curses to teach lessons, and others turn mercenary, selling their hexes for protection, wealth, or other arcane rewards.

 

Skill: A Spiteslinger receives an exceptional success on three successes instead of five on Occult rolls to determine a foe’s mystical weakness, such as their frailties, bans, or banes.

 

Blessing: Once per scene, a Spiteslinger may spend a point of Glamour to levy a curse on a foe within shouting distance. This curse takes the form of one of the the following Tilts: Arm Wrack, Blind, Deaf, Leg Wrack, or Sick (Moderate), which lasts until the Witchtooth releases the curse. The Spiteslinger can suffer a point of Lethal damage when activating this ability to inflict Arm Wrack or Leg Wrack applied to both limbs, Blind to both eyes, or increase the Sick tilt to Severe, but may maintain only one such curse at a time; they may end their curse at any time as a reflexive action.