We Are Family: Bloodlines

For everything venue-related, but is OOC.
mafiawhale
Posts: 7
Joined: Wed Jun 02, 2021 7:37 pm

Re: We Are Family: Bloodlines

Post by mafiawhale »

Bloodline: Vilsedruire
Heheha. There's more to unlife than living it. We gotta break some taboos, smash faces, make some fucking noise. The old guard are crusty fucks with everything to lose, so why not make 'em lose it all?

Clan/Covenant: Daeva or Nosferatu(Yes, both)

Source: Requiem 2e; Night Horrors, Spilled Blood Pg. 50-53

Sobriquet: Tempters, Enablers, Devils, Taboo-breakers(supposedly derogatory, but something the Vilsedruire take pride in)

Disciplines: Majesty, Nightmare, Obfuscate, Resilience

Ablative Curse: The Vilseduire struggle to keep up with the times. They know they have decades, if not centuries, to enact their plans, and mortals are little more than pawns. They shrug off attachments to their old life like ill-fitting clothes, embracing their new selves with malicious abandon. The Vilseduire may never have more than one attached Touchstone. Additionally, Vilseduire treat all breaking points as though they occurred at half their normal Humanity, rounded down (minimum 1). What would be a Humanity 5 breaking point for most Kindred would therefore be a Humanity 2 breaking point for those suffering the Ablative Curse.

Vilsedruire Devotions

BeautifulTransgression(Majesty 2, Nightmare 2)
TBD
Capybara
Posts: 283
Joined: Mon May 03, 2021 1:31 pm

Re: We Are Family: Bloodlines

Post by Capybara »

Malkovian
Parent Clan: Venture
Nickname: Lunatics
Source:VtR 1e Core
Disciplines: Dominate, Resilience, Nightmare, Auspex
Bloodline Bane: Take a Persistent negative Mental or Social condition. This Condition can never be resolved.

Devotions

Reading the Madness (Auspex 2)
Once per Chapter, the player may ask to glean a single piece of information about one of the current plots, this information is coated in the madness that only a Malkovian can understand. And is to be presented like a strange puzzle to unravel.

This costs 2 XP

More Devotions Pending.
TheAlex
Posts: 160
Joined: Sat Sep 18, 2021 1:00 pm

Re: We Are Family: Bloodlines

Post by TheAlex »

Khaibit

Parent Clan: Mekhet
Nickname: Asps
Source: OnyxPath Blog
Disciplines: Auspex, Celerity, Obfuscate, Vigor

Quote: "You say you know the darkness. You know it like a child that’s read a fairy tale. I know it, because it’s part of me. It’s in my blood. My eyes. My seed. My spit. Unless you know me, you don’t know the darkness. And nobody knows me. Nobody still standing, at least."

Devotions:
The Khaibit gift of Obtenebration expresses their affinity for the darkness within their blood. In addition to the ability to control and shape shadows, Khabit can temporarily become darkness and travel through the darkness. Lastly, they can wield the shadows as a weapon against otherworldly forces. This makes them invaluable against the Strix.

All Khaibit gain the first Devotion, the Udjat, upon joining the bloodline. Additional Devotions have prerequisites as normal, and cost 2 Experiences each. For those that have never seen Obtenebration, it can inspire deep, instinctive fear. The first time a character experiences a clear manifestation of Obtenebration, he must succeed at a Resolve + Composure roll or suffer the Shaken Condition.

Udjat
This most basic gift of Khaibit heritage gives them perfect sight in even the utmost darkness. Khaibit never suffer penalties from darkness, and see subtle shifts in heat and movement where others would be blind. They are unaffected by blindness induced by injury or supernatural forces.

By focusing her attention and spending a point of Vitae, a Khaibit can attune her senses to the unseen. This allows her to see spirits, Strix, angels, and other immaterial beings for the scene. This includes beings in Twilight. While she has her senses so enhanced, she’s immune to the Strix’s possession.

Tyet

By opening a vein, the Khaibit can release the darkness within her blood as an instant action, blanketing the area in darkness. With the expenditure of a single Vitae, the cloud of shadow extends out from the wound in a radius a number of yards (or meters) equal to the vampire’s Blood Potency. The Khaibit can expend more Vitae to expand the cloud further from its center. Alternatively, the Khaibit can expel the cloud from her mouth instead of an open wound.

Shadows touching those the Khaibit has created with the Tyet become hers to shape. She can manipulate their forms, absorb them into the cloud, and otherwise mold them to her liking. While the shadows have no physical presence, they can be used to divert, trick, and distract.

Prerequisite: Vigor 2

Pseshkf
This signature gift of the Khaibit allows her to draw the shadows into a palpable form with the expenditure of one or more Vitae and an instant action. She can use this to coat simple tools or weapons. Weapons so coated cause 1 additional lethal damage to physical targets (including Kindred), but cause her Blood Potency in lethal damage to noncorporeal entities, including spirits and Strix. Coated objects add her Blood Potency as Durability, and the number of Vitae spent as Structure. If she possesses Tyet as well, she can manipulate the item coated with Pseshkf as if she were touching it with her hands.

Prerequisite: Vigor 2

Ba
Khaibit can draw shadow to themselves, and become one with the darkness. To use the Ba, the Khaibit must be touching a shadow at least as big as herself (this could include her own shadow in many cases, or shadow created by the Tyet). She spends three points of Vitae, and at least one instant action, or more if her Blood Potency means she cannot spend the entirety in a turn. Once she’s become shadow, she’s immune to anything short of fire, sunlight, the Pseshkf, or things that specifically hurt ephemeral entities. Other ephemera can affect her normally. She is immune to abjuration.

In this form, she cannot directly affect her environment. However, she can activate the Pseshkf if she possesses it, and can assail spirits and other ephemeral creatures. While in this form, fire, sunlight, and other forms of harm cause her two additional levels of damage. She travels at half her Speed, and must travel along solid objects. However, she’s not constrained by anything that wouldn’t stop light.

Prerequisite: Obfuscate 2

Iteru
With this gift, the Khaibit can travel rapidly through shadows. She dissolves into one part of the shadow, and emerges anywhere along the same patch of shade. This can be shadow created by the Tyet. Spend a Vitae reflexively, and the character fades into and out of the shadow instantly. If using this as part of a Dodge action, roll her Dodge with the rote quality once per scene.

Prerequisite: Celerity 2
Capybara
Posts: 283
Joined: Mon May 03, 2021 1:31 pm

Re: We Are Family: Bloodlines

Post by Capybara »

Calliste
Parent Clan: Daeva
Nicknames: Fairest Ones, Golden Apples
Disciplines: Majesty, Vigor, Celerity, Protean
Bloodline Bane: Vanity of Narcisse - Given the opportunity to look at oneself in a mirror, those of this line /must/ spend a point of willpower or look at themself, represented by taking the Insensate tilt.

For some beauty is only natural, for others, it’s simply an aspect of life, or rather unlife to attain mastery over. Those of this line have found the keys to beauty, even in the face of true sight, they still retain that radiant perfection. Living up to the name of the one who was set to claim Circe’s golden apple, instead of the apple, those in this line have learned how to become the Fairest Ones.

It’s origins start with those in the Crone, followers of Circe, a goddess of knowledge, having a deep understanding of alchemy and magic, and a goddess known for female empowerment. Using the powers of Cruac to create the bloodline, it’s original members of the line believed their newfound powers to be gifts from their Patron.


Devotions

Touch of Beauty (Majesty 2, Protean 2)
As part of the characters ritual in waking up and getting ready for the evening, they may spend 1 Vitae and 1 Willpower and gain the effects of Striking Looks 2 for the evening. Or if they have Striking Looks 2 already they instead gain 8-again on social rolls.
This devotion costs 2 experience to purchase

Mirror, Mirror (Majesty 2, Protean 3)
By spending 1 vitae, the character may drastically alter their appearance, even going as far as changing their sex. They can make themself look like anyone they have seen, or make themself look like someone totally new. This power doesn’t alone give any bonuses to impersonate someone, aside from looking like the person they are trying to impersonate. The vampire can buy Alternate Identity for their new forms and their new forms can even fool other vampires.
This devotion costs 2 experience to purchase

Fury of Hades (Protean 4, Vigor 2, Majesty 4)
In a burst of wrathful energy, the Calliste take the form of a terrifying Fury, giving themself an unnatural combat form. They gain a bonus equal to their Majesty dots that they can spend between their Strength, Stamina, Dexterity and Size.While in this form, they also gain Rote action on all Intimidation rolls. You also gain the effects of Wings and Horrid Talons when taking this form. Using this form is always a Masquerade Breach if seen by Mortals, as it’s a clearly supernatural event. This form takes four vitae to assume, and is an instant action.
This devotion costs 5 experience to purchase
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