Questions about Beast
Re: Questions about Beast
Okays, thanks!! I'll read the manual again and thinks in a concept meanwhile
Re: Questions about Beast
Hello
I got another question, and it sort of came up during my sanction anyway, but I think it'll be good for everyone if we all had an answer to it.
So, getting right to it, what are the limits to Well Stocked Lair? quoting from the book
Now objects, and I really didn't think about this one as I should when I made my character, here is where it gets a bit complicated, there are merits for objects and locations, there too many to list to be honest, but I'll name a few.
Should we be looking at these merits individually when it comes to benefits for Well Stocked Merit? what is fair game here, what are we free to take?
Thank you for your time and consideration.
I got another question, and it sort of came up during my sanction anyway, but I think it'll be good for everyone if we all had an answer to it.
So, getting right to it, what are the limits to Well Stocked Lair? quoting from the book
Inhabitants is easy, correct me if I'm wrong here but it basically amounts to Ghosts, Spirits, Dreamborn, etc. you got one or more living in your lair so retainer, allies, mentor could cover this easily.Each dot in this Merit allows the character to select two dots worth of Merits that represent the material goods and inhabitants available in her Lair.
Now objects, and I really didn't think about this one as I should when I made my character, here is where it gets a bit complicated, there are merits for objects and locations, there too many to list to be honest, but I'll name a few.
- Safe Place
- Esoteric Armory
- Haven, Hollow, Den, etc.
- Fetish, Artifact, Token, Enhanced Item, Imbued Item, Memento, etc.
- Deviant gives us a few extra interesting uses, Manticore Companion, Stabilizer?
Should we be looking at these merits individually when it comes to benefits for Well Stocked Merit? what is fair game here, what are we free to take?
Thank you for your time and consideration.
Re: Questions about Beast
An excellent question with a less than excellent answer. If you can justify it, I'm game for most things, but normal limitations still apply, so you couldn't do Stabilizer because you don't have Stability. Manticore companion, I'd consider dependent on the Deviant team's blessing. In general, if it's thematically tied to another active venue, I'll have to discuss it with that team.Aeveth wrote: ↑Tue Jun 01, 2021 5:37 pm Hello
I got another question, and it sort of came up during my sanction anyway, but I think it'll be good for everyone if we all had an answer to it.
So, getting right to it, what are the limits to Well Stocked Lair? quoting from the book
Inhabitants is easy, correct me if I'm wrong here but it basically amounts to Ghosts, Spirits, Dreamborn, etc. you got one or more living in your lair so retainer, allies, mentor could cover this easily.Each dot in this Merit allows the character to select two dots worth of Merits that represent the material goods and inhabitants available in her Lair.
Now objects, and I really didn't think about this one as I should when I made my character, here is where it gets a bit complicated, there are merits for objects and locations, there too many to list to be honest, but I'll name a few.
The list goes on and on if you go around and check the books, interesting stuff for crossover but my question is
- Safe Place
- Esoteric Armory
- Haven, Hollow, Den, etc.
- Fetish, Artifact, Token, Enhanced Item, Imbued Item, Memento, etc.
- Deviant gives us a few extra interesting uses, Manticore Companion, Stabilizer?
Should we be looking at these merits individually when it comes to benefits for Well Stocked Merit? what is fair game here, what are we free to take?
Thank you for your time and consideration.
Safe Place I'm less inclined to allow simply because your Lair is already a Safe Place, and things like Hallow, Hollow, or Heaven require to to be one of the creatures attached to said merits. I'm willing to consider things like Workshop, etc if they make sense - a Changeling could have built the workshop for you, etc - it's more about can this exist without other merits than it is a hard rule.
Things like Fetish or Imbued Item are trickier. Remember, the objects this merit provides vanish quickly, and are less likely to be useful in your Lair as you're merged with your Horror, so it really depends on the character and the merit.
Merits that definitely qualify are:
- Allies
- Contacts
- Library
- Esoteric Armory
- Hobbyist Clique (there can be some fun mental gymnastics here)
- Horrorspawn
- Resources (which can be used to purchase things like equipment but as the resource fades, this can be a dangerous, if not quick, method is procurement)
Addendum: I've talked it over with the team, we're fine with you using the granted dots as essentially purchasing power even it comes to equipment Availability!
Re: Questions about Beast
More questions!
I named fetish and imbued item because those could have more strange effects (think of the three witches eye that let them see fate (or just see) in the tale of Perseus)....though I can see that fetish wouldn't work since it needs a spirit bound to it...anyway, they don't banish that quickly, objects taken from the lair last a couple of days in the material world according to the BPG, I'm unsure of some of the wording of the merit, does it lets us take out several copies of an item for a cache of it or if you invest in a cache of weapons (3 assault rifles or 5 SMG or 10 Pistols?) you get that instead?
Which leads me to another question, what if the object is returned before the time runs out, does it still goes puff or does it remain?
Availabitly is good way to keep track of it, more complex or powerful equipment being more valuable
I named fetish and imbued item because those could have more strange effects (think of the three witches eye that let them see fate (or just see) in the tale of Perseus)....though I can see that fetish wouldn't work since it needs a spirit bound to it...anyway, they don't banish that quickly, objects taken from the lair last a couple of days in the material world according to the BPG, I'm unsure of some of the wording of the merit, does it lets us take out several copies of an item for a cache of it or if you invest in a cache of weapons (3 assault rifles or 5 SMG or 10 Pistols?) you get that instead?
Which leads me to another question, what if the object is returned before the time runs out, does it still goes puff or does it remain?
Availabitly is good way to keep track of it, more complex or powerful equipment being more valuable
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Re: Questions about Beast
so. Family Resemblance. We were discussing it in the foyer and Athena indicated it always is a roll, not an autodetect, but the corebook also details it as being automatically successful unless a supernaturasl is actively hiding their nature.
also theres a dicepool for rolling it, but if its an automatically successful thing the roll would never come up unless you were actively using it?
I realize this is all because the power isnt worded well in the corebook, but for the sake of using it right can we get a full explanation?
also theres a dicepool for rolling it, but if its an automatically successful thing the roll would never come up unless you were actively using it?
I realize this is all because the power isnt worded well in the corebook, but for the sake of using it right can we get a full explanation?
Re: Questions about Beast
We've talked it over. Beasts can passively detect any fully supernatural creatures (Changelings, Deviants, and Vampires per our current venues) unless they actively use an ability or power to conceal their nature - strengthening the Mask, Blush of Life, Mimicry, etc. If they have such an ability active, the Beast must win a Clash of Wills and then make the Family Resemblance roll. Should the creature use a power later on, another Clash of Wills may be attempted if the first one failed.Wingofbenu wrote: ↑Mon Jun 07, 2021 2:07 am so. Family Resemblance. We were discussing it in the foyer and Athena indicated it always is a roll, not an autodetect, but the corebook also details it as being automatically successful unless a supernaturasl is actively hiding their nature.
also theres a dicepool for rolling it, but if its an automatically successful thing the roll would never come up unless you were actively using it?
I realize this is all because the power isnt worded well in the corebook, but for the sake of using it right can we get a full explanation?
Hunters, mortals with supernatural merits or templates, Ghouls, Fae-touched, and the like are not automatically detected and use the rules in the book as-is.
For any supernaturals, you can also roll Family Resemblance to gain the details listed on the roll.
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Re: Questions about Beast
alright, cool. Thanks!
Re: Questions about Beast
Got a question, I have a nightmare that has as an exceptional success effect count as feeding, I'm a bit confused about how this works, I mean, lets take You Have Foreseen This for example
Do you get 5 (or 3) Satiety because that's how many successes you got on your nightmare activation roll?
Or instead, does that become your Base Potential for a feeding attempt and can roll it to see how much satiety you get?
So, you make the target fullfil the condition and it counts as feeding, how does this work then?Exceptional Success: If the Delusional Condition is re-solved by the victim during the duration of the Nightmare, it counts as fulfilling the Beast’s Hunger.
Do you get 5 (or 3) Satiety because that's how many successes you got on your nightmare activation roll?
Or instead, does that become your Base Potential for a feeding attempt and can roll it to see how much satiety you get?