Creator Credit: LifeWithinYourEyes
New Condition: Post-Traumatic Stress Disorder (Persistent)
Description: Something horrible and traumatic happened to your character, or was witnessed by your character, in which has affected your character to the very core. When this condition is taken, the player chooses a relevant trigger related to the incident that caused this condition and a related persistent condition approved by your Storyteller. When your character faces their trigger, they are affected by the related condition for the rest of the session (day on EN), or until they receive therapy, whichever comes first. For Example, Soldier Sam is triggered by explosions, his related condition is Fugue (persistent).
Beat: Anytime this condition triggers your character, and you roleplay through the effects of the condition, you may take a beat.
Resolution: Your character works to create an emotional toolset to work through this condition using counseling and therapy. You may also take a beat when you resolve this condition permanently.